A little bit of unrequested feedback:
- Allow me to drag the viewport somehow. A couple times I wanted see elements around to position them on my screen in perspective but couldn't do that.
- Allow me to stop the zoom out animation somehow. At the moment one move on my trackpad and I teleport from coffee bean to Rwanda. I can't stop this zoom animation. It seems that I have to go to Rwanda.
- Support retina screens. This might come in really useful. To do this (it occurs to me that you're using PIXI.js), when creating your app set resolution to window.devicePixelRatio || 1. You might be on a devicePixelRatio === 1 screen and can't see the difference right but trust me it's there. You can test and see it on any modern mac or apple mobile device.
Sending you a digital high five of size of the observable universe.
Thanks for mentioning that; the music does not play in Safari, so I opened Firefox in the background for the music while zooming in Safari via trackpad scrolling (which doesn't appear to work in Firefox).
The wonderful "Powers of Ten" video has been mentioned elsewhere in the comments; see also "The Simpsons" take: https://www.youtube.com/watch?v=ycvlJ9XMd94 .
Lots of fun - thank you, mattmar96!
(Edit: this is fun too: https://abcnews.go.com/Technology/page/scale-universe-cary-m...)
The Scale of the Universe (2012) - https://news.ycombinator.com/item?id=9629418 - May 2015 (8 comments)
Scale of the Universe - https://news.ycombinator.com/item?id=7298423 - Feb 2014 (80 comments)
The Scale of The Universe- Made by 14 year old twins - https://news.ycombinator.com/item?id=4816166 - Nov 2012 (1 comment)
The Scale of the Universe 2 - https://news.ycombinator.com/item?id=4691798 - Oct 2012 (1 comment)
The Scale of the Universe - https://news.ycombinator.com/item?id=3589030 - Feb 2012 (8 comments)
The Scale of the Universe - https://news.ycombinator.com/item?id=3585187 - Feb 2012 (2 comments)
The scale of the universe, and everything - https://news.ycombinator.com/item?id=2398150 - April 2011 (17 comments)
Scale of the Universe - https://news.ycombinator.com/item?id=1953919 - Nov 2010 (39 comments)
Scale of the Universe - https://news.ycombinator.com/item?id=1835460 - Oct 2010 (46 comments)
Scale of the universe (flash) - https://news.ycombinator.com/item?id=1261816 - April 2010 (15 comments)
btw, I appreciate you fixing my grammar in the title.
(1) https://joshworth.com/dev/pixelspace/pixelspace_solarsystem....
I do pursue things, have goals, enjoy solving problems/making things but yeah... good reminder. Same for remembering that you are a bag of meat.
OTOH, it's liberating, because you know your life is yours to live, it doesn't belong to history, or some nebulous legacy. Enjoy your life, good and bad, because it's the only one you'll ever have.
The odds lucking out as a human were slim, as most lives here are microscopic and are not conscious enough to understand living.
Weeks or months of travel between star systems with no internet, not fun. Oh, and we'd definitely make enemies of any alien civilizations.
I assume Flash version is easier to implement and requires less technical knowledge.
Astronomical distances be wild, yo.
> This version of Scale of the Universe 2 is not designed for phones. Please find the app on the iOS app store.
... but can't find your app on the app store. Any chance you could provide a link?
I assume there is no app that will run on my phone, and that the web version might work ok if it was allowed, as some other WebGL apps do. (I don't wish to downplay the problems with WebGL or web apps generally across a variety of mobile device though. Maybe there are good reasons for blocking it.)
Just curious what performance would be like to drag and zoom around an SVG version. I'm guessing bad...
Given the style some of the graphics would be fairly easy to convert by hand in Inkscape. But maybe some like the Sloan Great Wall would be more difficult.
edit: I see a github link, will send a pull request someday (there's quite a lot of text to translate)
I've wanted to port an old Flash game for a long time, but I only have the .swf file, not .fla, because I'm not the original developer. I've tried several decompilers to examine the code and resources, but it would take a lot of work to make sense of the obfuscated code. Unfortunately, it can't be played in the Ruffle emulator since it is written in ActionScript 3, which is not currently supported.
Wikipedia says that Pollux's radius is about 9 times that of the Sun, which is about 7 * 10^8 meters. So Pollux's diameter is ~2 * 9 * 7 * 10^8 = 1.3 * 10^10 meters.
Verdict: not a bug.
https://incompetech.com/music/royalty-free/most/kerbalspacep...
Oops I should really add a credit for it.
:-)