The difference will widen as Vulkan support in Wayland compositors seems to be outpacing the X equivalents; modern GPU development is starting shift away from OpenGL
You're probably right that a modern X server optimised for modern PCs won't run well on those machines, but the point being that this has little to do with X the protocol, and everything to do with the implementation of the X server and to a certain extent with clients being optimised for different performance characteristics.
As for Vulkan, there's no reason you can't use Vulcan with X. It's again an implementation question, not a protocol issue.
Now, the X protocol is awful, to be clear. There are plenty of issues with X that were worth fixing. But the time it has taken to get Wayland to a usable state (many would argue it still isn't - I certainly have no interest in running Wayland other than with XWayland possibly given the current state) suggests that opting to start from scratch instead of upgrading X step by step was a relatively poor choice - the X protocol is easily upgradable.
Also I think it should be obvious by now that upgrading X step by step isn't viable anymore. That was already tried for 30 years and reached its limits of what you can do without breaking the core protocol, which Wayland has already demonstrated how most of that can be discarded.
Redraw time when the systems were slow enough to for the client app to not be fast enough to render the content, sure, there's no way of avoiding that. But again that is not a protocol issue. Wayland can't help you with that. Blitting the graphics onto the screen was back to being limited by the hardware from MIT-SHM arrived ~'91.
> Also I think it should be obvious by now that upgrading X step by step isn't viable anymore. That was already tried for 30 years and reached its limits of what you can do without breaking the core protocol, which Wayland has already demonstrated how most of that can be discarded.
Upgrading the core protocol has hardly been tried. What has been done is piling on extensions - ironically exactly the same mess happening with Wayland to try to get back to reasonable parity with X. But even most of those didn't go very far. E.g. none of them tried stripping out more than a tiny subset of legacy stuff.
The very first message an X client sends includes the protocol version. Nothing stops you from starting by bumping the major protocol to 12, removing whatever you like from the protocol if a client connects and asks for 12, and upgrade Xlib to ask for 12 first and try again with 11 if the server barfs. Nothing stops you from making a version of a server that just refuses to let clients asking for 11 to connect, and defer those to requiring a proxy to translate/implement whatever you strip out if you care rather than upgrade the clients.
I understand why people got fed up and did Wayland instead, but that was largely organisational, not technical.
If there had been the will they could have done a dozen iterations of the core X protocol in the time it has taken to get Wayland reasonably usable and removed things piece by piece instead. To take a concrete example, there are about half a dozen ways of rendering text in X. Nothing would have prevented saying that X12.0 has XRender by default so you don't need to query for it, and that no other text-like rendering operation than RenderCompositeGlyphs8/16/32 is supported and just yanking all of the font code out of the server. If anyone cared, taking the old code and implementing a client side library providing the old string drawing functions would keep compatibility easily enough.
Nobody seriously tried doing this, because the politics of it was maintaining full backwards compatibility or building something new.
Wayland was a technical solution to a political problem. Frankly a fork and iterating would have likely gotten buy-in much faster.
The rest of your comment doesn't really make any sense to me. Somebody could make X12 but I'm sure you understand that doing that would have all the same technical/organization challenges as Wayland. I don't know why you would think making an incompatible fork of the X server and then trying to convince everyone to use it is a simple endeavor, it's not. There is zero will to actually do that, I've heard similar suggestions to make X12 for the last 15-20 years, and nobody has ever cared enough to do it because the only reason anyone ever uses X is for compatibility with old software. Once you take that away, there's nothing left. The closest existing thing to an X12 is, well you guessed it, Wayland.
You must confuse something here - wlroots recently got a Vulkan backend, meaning you can run it on top of Vulkan API.
It has nothing to do with what Graphics API the clients will use.
I'm not aware of GNOME or KDE having similar improvements on their X backends or the same happening for X WMs.
Are they SO slow on the tasks they are not optimized for they can't even beat a 25-year-old GPU like S3 Trio?
> I'd imagine that running a current distro with a current X WM wouldn't be a great experience on 90s machines.
Why does it have to be? What do we get for this cost? The only things in which I would find a modern Linux better than a 90s Linux are full UTF-8 support, modern crypto and hardware drivers availability.
> The difference will widen as Vulkan
I don't know a single person (among many dozens of Linux users I personally know) who would need it. I can only imagine movie makers using Blender or something like that
A lot of exploit mitigations, especially spectre/meltdown mitigations, allocator hardening, auditd, toolchain hardening flags that introduce runtime checks, syscall filtering, etc. have introduced major slowdowns. I'm sure this isn't the only reason, but it's the only reason I am familiar with. Ask someone familiar with a different sector of osdev and they'd probably rattle off a few more.
I have noticed that lots of tasks that would be fast a decade or two ago are slow today on a rbpi: tasks like switching workspaces, switching browser tabs, etc. have noticeable delays. Sway makes switching workspaces and some window management functionality nearly instant in comparison. I've compared it with i3 and openbox; others have compared it with dwm. I'll see if I can find a link.
A lot of tasks become faster with GPU acceleration, which is why OpenGL and Vulkan accel are helpful.