Yet I see job ads requiring and even classes teaching Design Pattterns with Golang. And by inquiry I see that they're not talking about Golang-specific DPs (that would make sense) but about fitting traditional OO DPs (and principles like SOLID) to Golang. Which in turn seems to me like bending the language to something it was not designed for in order to fit into models we developed for traditional OO languages like java and C++.
Unsure what is going on here and what the consensus on best practice is (if any).