A great part of the verbosity is due to the fact that unlike CPL/BCPL/B/C and the languages inspired by them, which have replaced the Algol statement parentheses begin and end with "{" and "}" or similar symbols, Ada uses relatively long words as statement parentheses, e.g. loop and end loop.
On the other hand, a good feature of Ada is that it followed Algol 68 in having different kinds of statement parentheses for different program structures, so you do not need to spend any time in wondering whether a closing "}" matches the one opened by a "for" or by an "if", many lines above.
Most programming languages use a set of abbreviations that have appeared in either PL/I or Algol 68, but Ada does not use them, for example Ada uses constant, procedure, character, integer instead of const, proc, char, int.
On the other hand, arrays carry their range information with them and you don't need to pass that explicitly like in C. And having types with explicit ranges means you can use them and trust that they'll work correctly (which may include erroring out when used incorrectly, like adding 1 to the largest value), but in most other languages you'd have to include explicit range checks at (potentially) numerous locations throughout the code (did we start with a correct value, did we end with a correct value).
Tradeoffs.