it's pretty undeniable that the web was more unique before the tooling and resources existed for laymen to easily spin up a site using an off-the-shelf solution, style-sheet, template, etc.
The grainy photo of slipknot may have been the same one from site to site -- digital media was uncommon and was generally scavenged from band sites and similar -- but many of those sites had hand-written code to facilitate the photo. Handwritten code that was unique and different from site to site.
Yeah, there is more artwork and toys on the internet now -- that's a function of the massive surge in popularity and accessibility and the world's populations finally getting to 'come online' -- but 'uniqueness'? That's way down ever since GeoCities and getting worse every day since.
It's now trivial to go find 1000s of Hugo/Gatsby/Hexo/Jekyll that all use the same exact style sheets and templates, but with different data on each site.
That's nice from an accessibility stand-point, but we lost a degree of uniqueness and creativity without a doubt.
I really miss the efforts of early self-built websites, experiments, online games - even the really bad ones. I also think that having to jump through hoops to publish content made people think harder about what they were putting out in the world. Making the process of publication brainless lowers the bar of entry to, well, brainless people.
Where do you find companies and individuals willing to pay $200/hr for basic, non-templated web code?
(Or is it one of those things where they find you...)
For really "basic" stuff, like doing a static website with a couple forms for an auto shop or something, I usually advise people to just go with a template solution. But one of the advantages of being solo is I've built up a really extensive set of tooling over the years, including my own lightweight CMS that's applicable for certain things where non-technical users just want to occasionally edit and preview content in-page. So that's deployed in some places.
Really, the $200/hr rate is to keep away cheap clients. It kind of obscures the fact that I work fast, so, if a client knows exactly what they want from a static website with a couple forms, I might knock it out in 8-12 hours, plus another 16 from the graphic designer I work with (who's billed separately at $100/hr). This isn't unreasonable for, say, a lawyer or a mechanic who wants something high-quality that doesn't look like every other site. We're a one-stop shop, so we'll also do logos, print pieces, etc. at the design rate. I also handle all the hosting, server management and domain registration for smaller clients (everything except email servers) and just send them a retainer bill for $400/year that includes all that plus 2 hours of support. On the higher end, there are a few companies whose stores and business apps I wrote way back who just need to keep making upgrades and changes, so I'm usually booked out for six months and rarely take new clients anymore.
I think the pricing works for a couple reasons. Initially I did it because I was tired of clients changing their minds or requesting endless unnecessary features that I felt cluttered up what should have been clean, easily navigated UIs. This was very prevalent in the Flash age when everyone wanted unnecessary animations and crazy splash pages. I would give an estimate for the number of hours involved at the beginning of a job based on the original features they requested, and anything beyond that I would start charging the hourly rate; it dissuaded them from waffling on "let's try this" and ruining their own websites. Over time I came to realize that a certain group of people like to show off a little and say they paid extra for something unique or higher-quality, or from "this guy who's the best" - and the people they bragged to would want to show that they weren't cheap either. Whereas I'm a guy who's like, "guess how cheap I got these boots", CEOs tend to be more of the "look what I can afford" type. And I'm not above tapping into that psychology. An additional benefit turned out to be that as a result of paying more, they actually trusted me more to make good calls about UI/UX, because you trust someone more who comes personally recommended, but also because professionals trust someone more who charges in or above their own income range. I realized this when I found out my in-laws' tiny mortgage office was paying a database specialist $500/hr - back in 2006 - to come in once in awhile and work on their Salesforce installation, back when I was only charging $50/hr for full stack web work. To them, she walked on water. I started raising my rate annually.
One lesson I learned from the art and design world, before I even got into coding, was that under-pricing your own work is the kiss of death. Keeping my rates high enough to drive some clients away has given me more free time and let me shape my career in a direction I actually want.
You've spent 2 decades building a reputation as "the best guy in the area", you're booked so solid that you don't bother taking new clients, and your rate doesn't reflect your reputation or productivity and your current retainer, including your own labor inputs, is hardly more (probably less) than a basic small-business managed hosting plan.
At $200/hr and your self-described productivity, you're not the "look what I can afford" provider, you're the value provider. Basically, you're doing your "basic", "non-templated" web code (which, oh by the way, includes your own hand-rolled infrastructure) for less than the cost of the template-nonsense that plucky entrepreneurial types are selling to small biz all over the place. (Again, you'd be amazed at what small businesses end up spending just in hosting. It's often as much or more.)
That's what it sounds like to me, anyway. And all this comes with a big fat disclaimer: you know infinitely more about your business than I.
P.S.
> I realized this when I found out my in-laws' tiny mortgage office was paying a database specialist $500/hr - back in 2006 - to come in once in awhile and work on their Salesforce installation, back when I was only charging $50/hr for full stack web work. To them, she walked on water.
Nice.
If you consider Myspace to be the apogee of that internet generation then you could say Facebook was the product that killed it off completely, which now seems to bring its own hell of annoyances, security issues, and autoplaying videos. Maybe not much has really changed after all?
Yeah, myspace was terrible, but it was the facebook of the time. Very popular with teens and some adults. Not so much with those of us who had been denizens of the net (not just the web) for a decade prior.
The other thing I remember about the web back then is that it seems to have had (relatively speaking) about as many cranks, kooks, conspiracy theorists, and other "outsider" types as it does now. There's still plenty of weird stuff to find. The only difference is they do it with memes on facebook now instead of on a Geocities site filled with stolen animated gifs. Some things just never change.