Exceptions unavoidably and deliberately change control flow.
Suppose you're in a loop twiddling zarks. In Rust, twiddling a zark gives you a Result and if the Result isn't Ok then that's an error. But Rust doesn't care what - if anything - you do with the error, it just won't allow you to pretend the error was Ok (because it isn't). You can count up all your Results and consider what fraction were Ok. You can filter out any that weren't Ok. You can ignore the Result altogether. Or, if you find one that isn't Ok you could give up twiddling zarks immediately. Rust doesn't mind, Results are just data, do whatever you want with it.
But in a language with exceptions, checked or not, each time there's a problem twiddling a zark the exception jumps the program to somewhere else to "handle" the exception - and it's on you, the programmer, to manage that, by e.g. wrapping the zark twiddling in a try-catch block.