Keep up the work, this is an awesome tool and I hope it can get to the point where it can easily help inform people about traffic design and simulation.
From talking to planners, reaching for these tools is a huge time and money commitment, even assuming they have a license and somebody trained to use it. Some ideas don't even get off the ground, and some projects take community feedback after spending months building the initial models. I think there's a huge missing space for rapid prototyping. The fact that I see planning agencies regularly include graphics from streetmix.net is evidence of this -- it's a quick way to communicate, so often how a conversation starts. I'd simply like to expand that space.
I'm not very good at nor patient for trying to do neighborhood people organization and go around in circles with City Hall for 5 years (as has been the case with other neighborhood things like park use etc. that I have previously been involved in). But I am tried of losing about 5-6 hours a year to excess wait times at intersections despite trying to avoid the slowest crossings.
If you want to make a difference, making comments (about ongoing projects, particularly) will tend to have more impact. For something more systemic (like light cycles deprioritizing pedestrians), I found the best solution was to move to a better city.
If that's not a solution for you :) then another option you might want to consider is having a meeting with your municipal (or even higher) level elected representative - invite them for a walkthrough of a more problematic space, and try to explain the issues and possible solutions as calmly/rationally as possible. And without attacking car culture directly, as that tends to get people defensive.
It's insane to see the levels of depth still to plunge - this is incredible documentation and a very cool project
PS - I'd upvote twice if I could for incorporate of cthulhu mythos!
More and more corporations are putting significant amounts of energy towards improving openstreetmap as well, drastically improving overall quality.
It's hard to say which is better here, to be honest. A giant blob of gray is less helpful than showing some lanes, but the original version is much closer to the actual shape: https://www.google.com/maps/@47.6564275,-122.3223112,203m/da...
Though apparently even google can't handle this intersection. Where did the middle layer of road go, google? https://www.google.com/maps/@47.6556467,-122.3191587,69a,35y...