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Narishma
4y ago
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If performance is not critical, why not just use something simpler like OpenGL or D3D11?
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fouric
4y ago
· 3 in thread
D3D/DirectX is Windows-only, while Vulkan is supposed to be
replacing
OpenGL, not
complementing
it. Maintaining three different graphics APIs (DirectX, OpenGL, Vulkan) is always harder than maintaining only two (DX+Vulkan (eventually)).
Narishma
OP
4y ago
You can use OpenGL through libraries like Angle regardless of the underlying APIs. That's what web browsers use to support WebGL on all platforms.
pjmlp
4y ago
Five actually, you are missing NVN and GNM/GNMX.
fouric
4y ago
I wasn't trying to enumerate every existing graphics API, nor is that relevant to my point.
flohofwoe
4y ago
One problem is that tooling support around OpenGL and D3D11 is quickly rotting away, because the GPU vendors and Microsoft focus on Vulkan and D3D12.
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