The opposite of tiny detail happens. I looked at a brick wall and all the bricks were identical. Like lazy copy paste game texture identical. I knew that the bricks weren't actually like that. You see patterns in things because the frequency resolution needed to encode the difference is cut off. The result is like a JPEG artifact but instead of localized square pixelation you get globalized crystal pixelization. Everything looks like it fits a crystal pattern. Especially random noise. Here is some noise that worked particularly well one time. https://ibb.co/D1rd6bN
You can't tell me you are seeing patters that are really there in literal randomness.