By the way, the video can be found at:
http://3dblasphemy.com/personal/CITY.html
For those who are interested, the 'tell' is that the camera angles are exactly the same as those in the 3D Blasphemy video. Additionally, the apartment that is rendered a few minutes into the video is rasterized and not raytraced, like the city is.I am curious, now, to see OTOY in action. I know I am starting to smell a paper tiger, or perhaps vapor ware.
OTOY 1.0 features:
* super fast software rendering (surpassing many DX7 and DX8 cards at 640x480) with 100% support across all types of systems (see http://www.otoy.com/city/)
* simple to use scripting language - very easy migration from Flash, Director or C++
* average 6-8 week development time line for games
* scene graph and collision system optimized for very large worlds - ranging from infinite terrain to indoor scenes
* proprietary compression for Audio (2x better than MP3), lossy image (5x better than JPG, 1.5x better than JPEG200), lossless image (2x better than PNG) and lossless data and text (25% better than ZIP)
* voxel space rendering for cinematic scenes
* imaging support in software (hand optimized ASM code for x86 on Intel Macs and PCs): includes all Photoshop and Director blend modes, real time full screen dilation, glows, blur, toon shading, convolutions, flood fills, color keying, CMYK/HSV/RGB conversion, vector drawing, noise effects, flare generation.
* Real time switching between full screen, windowed, and embedded
1.5x better image compression than JPEG-2000 is rather easy; H.264 can pull that off handily with intra compression. 2x better than MP3? They're probably using HE-AACv2. 2x better than PNG isn't difficult either; lossless wavelet or just something FFV1-style should be sufficient. 25% better than zip? LZMA.
Of course, eventually people will realize that almost all this stuff is patented up the wazoo...
Another thing I found rather amusing was "5x better than JPEG, 1.5x better than JPEG-2000"; implying that somehow JPEG-2000 was over three times better than JPEG...
http://upload.wikimedia.org/wikipedia/commons/5/51/JPEG_JFIF...
Raytracing an entire city with quality exceeding that of any video card on the market -- and do it in the cloud in real time?
Mind-blowing and seductive, but impossible with today's technology.
That being said, I can't wait to try it out myself.