Player 1: Roll a 3, 5, 6, 8, 9, 11 or 12. Don't purchase, so it goes to auction. In auction player 2 buys for 100% of their cash.
Player 2: Rolls a 4, lands on income tax. Game over.
This can happen after the first player rolled a double, so the first player’s turn doesn’t even have to be over for a player to go bankrupt.
At the very beginning of the game, offer your opponent $1,600 in return for a 50% stake in all the rents they collect for the rest of the game.
Your opponent accepts, and you can't pay. Game over.
Its surprising I haven't thought to read the rules for Monopoly yet
Could be an onion headline. Constitutional lawyer has never read the Monopoly(R) official rules.
How often would an opponent be willing to pay more than list price? I guess to secure like the 2nd blue property. Otherwise it seems like should always just decline to buy and hope for good auction outcome.
And if your opponent good to auction too. Though maybe mortgaging properties if you have a good opportunity is worth it.
What other rules make the game more interesting/complex that the 'young kid' version might not know?
Wait, Monopoly has rules?
Of course it ignores the auction rule, but it could be amended to say the loser buys each auctioned property for a dollar (or whatever amount.) The only decisions the loser makes in this case are their bid prices which are irrelevant. The outcome is the same.
Edit: Actually it's a bit more complicated than this, as buying all of the auctioned properties and mortgaging them would give Player 2 enough money to afford the rent on Boardwalk. Player 1 would have to bid close to the mortgage price for each property. That way if they win the auction they can mortgage it to get their money back to afford houses, and if they lose the auction it doesn't help Player 2 afford rent on Boardwalk.
[edit] Per the Monopoly Wikia the British edition was always a fixed amount and the US edition as well since 2008.
The probability for executing this strategy is: P(3)+P(5)+P(6)+P(8)+P(9)+P(11)+P(12) * P(4).
Plug in the numbers from https://statweb.stanford.edu/~susan/courses/s60/split/node65...
(0.0556+0.1111+0.1389+0.1389+0.1111+0.0556+0.278)*0.0833 = 0.07407036
So 7.4%.
It’s brutal and not at all kid friendly unless you like making children cry.
the fandom wikipedia page says "Interestingly, this is one of the most-often overlooked aspects of the game." ya don't say.
The second problem is young kids make dumb moves causing themselves to go bankrupt really quickly which causes crying/tantrums/etc so parents and older siblings do everything possible to make the game eat up as much time as possible (e.g. house rule - giving out cash on free parking)
It happens when the player doesn’t buy, whether by choice or lack of cash. Technically, “yet” isn’t right, though, it’s always “any more” since starting cash is (far) more than the most expensive property on the board.
It's very specific in that if it isn't bought, it HAS to be auctioned and it HAS to be sold and that any amount can be bid.
I hope that’s not the same for you
It sounds like the GP may have played with non-family members, but not retained the memories. The Monopoly games you don't remember are the ones you really need to worry about.
A game like this can even go fast paced where the next player is making their turn while you're still interacting with the bank from your turn, while someone else is calculating interest.
Doesn't sound fun typing it out but it was a blast.
A couple of people groaned about the late hour and how long the game would take.
So I suggested some simple rule changes that make for a faster game.
The pastor's daughter said "we can't do that." She pulled out the Monopoly rules, pointed to the relevant chapter and verse, and said "Look. It Is Written."
People drifted off to do other things or just call it a night.
In hindsight, maybe I should have gone along with her literal interpretation of the rules. After everyone else gave up, it would have been just her and me playing until the wee hours. That might have been nice!
1 - Double 1s or double 6s: steal any property from any player. 2 - you can build on any property you own. You’re not forced to build evenly and you’re not forced to own a monopoly on that color.
A 2 player game would last an hour, maybe 2 tops. 4 player still took some time but was still fun and exciting :P
Also, with these rules the balance of the game shifted. BW/PP are good, but not the best. Utilities and railroads are pretty lame. The winning properties seemed to me to be, from best to less best: Orange, Red, Pink, Yellow, Green. Orange and red because they’re properties most likely to be landed on after leaving jail. :)
Simply insert in the directions in the appropriate places "...put the property up for auction and everyone passes immediately."
The Shortest Possible Game of Monopoly: 21 Seconds - https://news.ycombinator.com/item?id=1408549 - June 2010 (26 comments)
The longest possible game is playing with family that don’t like or don’t know the rules and like to put money on free parking.
“Huh? I thought that’s what this game was about. Y’all started it with that Free Parking nonsense.”
Wait, doesn’t doubles prevent the default action?
The losing player had the option to bid a total of $4 and get Electric company, Illinois Avenue, Pennsylvania Rail Road, and Baltic Avenue.
Mortgaging those properties would give them enough money to afford rent, and having a mortgaged property is still better than not having the property at all.
It is irrational to not bid up to the mortgage price.
It's interesting that the last four digits of the denominator of the probability of the shortest game of Monopoly are 1776. I'm sure that has some kind of cosmic significance.