When I took a look at the text saved in the file, I was pretty shocked to discover it saved the entire path of the file in the file.
In other words, it saves a directory structure that could contain your username, the name of the project you're working on, what company you're working for, etc.
Felt like a pretty shocking invasion of privacy to me. When I throw up an SVG on the web, I don't want it to contain potentially personally identifiable information.
inkscape:export-filename="/home/symbiote/Documents/drawing.png"
To get this, create a new drawing and draw a shape. Export the whole drawing as a PNG, then save as an Inkscape SVG.[1] is a bug report, but only part of the problem seems to have been resolved.
(Tested in this new release.)
Saving as "Plain SVG" does not include this (or any other sodipodi namespace elements, by design). Not great that the default save format includes this, but FWIW best practice is to save as "Plain SVG" for interoperability.
Does that do what you want?
You can clear yours:
File -> Document Properties -> Metadata (clear all fields) -> Save as default
===
At any rate, for the web use:
File -> Save As -> Optimized SVG
Why is it even a "feature" in the first place? It's not the kind of thing I'd expect to even have to worry about whether it defaulted to on or off.
Inkscape shouldn't be including this, but just an fyi since you say you were shocked by this: many apps include such metadata in their default save formats.
The main distinction with Inkscape is that most apps have a proprietary save format which you are less likely to publish publicly. Inkscape's use of an open standard for their default metadata-rich save format means that metadata often gets published.
Still, I do think the trove of metadata many apps leave in their files is probably unnecessary and should definitely be addressed (in all apps, including Inkscape).
How is any of this a shocker?
https://docs.microsoft.com/en-us/sysinternals/downloads/stri...
If you have a specific need that you can't figure out how to achieve in Inkscape, then asking how to do that specific thing would be much more productive.
(With a massive exception for no color management in Wayland)
As an iOS dev for a living and a mainly MacOS user I have unfortunately found the UI/UX experience of Inkscape and GIMP (especially) to be kinda rough to use, I feel like maybe it’s better on Linux?
Apparently it still doesn't do CMYK, never mind deal with spot inks: https://inkscape.org/learn/faq/#how-create-graphics-cmyk-col... - that was a deal-killer the last time I looked at it, probably something like a decade ago, and it's still a deal-killer for me now.
I dunno if that's me saying "it's not any good" or not but it sure isn't me saying I'm willing to spend a few days fucking around with something that can't do something my work requires on a regular basis.
Illustrator and Inkscape have very different paradigms. Inkscape draws from the Corel Draw camp, and the barrier to use for anyone skilled in one or the other goes way back.
I have moderate skill using Illustrator and am adept at Inkscape, and that goes right back to Corel being totally capable enough and cheap, and because I basically had licenses bought for me, Corel has always been free.
As Inkscape really began to be robust, I found it simple to step off the Corel train, rarely missing a beat.
But is it good? Hell yeah. Learn the keys and the quirks its like the vi of vector graphics - your fingers can dance on the keyboard and work at twice the pace you get from mouse driven point and click type workflow. You will note nearly all the "complainers" are people saying "I tried it for 5 minutes and gave up because of X" - if that's you then, yeah. But you probably wouldnt like vi either.
You could even send out free evaluation copies and see if it sticks in your favorite impressive industry. :-)
If its color management was good and it imports from/exports to pdf well, I wouldn't need Illustrator anymore. I honestly hate illustrator, would be glad to switch, but I'm more likely to move to Affinity than to Inkscape.
I have no real arts skills and this was on Windows, but I walked away with an inpression that it's not a tool I would want to use proffeshionally. That was about 2 years ago
You'd hope Adobe was better than this too.
http://www.hisutton.com/How%20to%20draw%20sub%20cutaways%20i...
If coming new to the game, I feel that using Blender to make it in 3D would give you reusable parts that could be resized, coloured and posed from any angle. Allowing the next "similar engineering object" to be made much faster.
But for someone who has already so clearly mastered their process I suspect that the time taken to master Blender and the frustations involved would detract too much from the joy of their work.
But anyway, that's quite the trip with the submarine cutaways!
[0] https://media.inkscape.org/media/doc/release_notes/1.1/Inksc...
And if you put in that much effort, you are going to want to charge for the app. Understandably, iPadOS doesn't have a thriving open source / free culture.
If you’re looking to get out of the adobe ecosystem i’ve had a pretty positive experience using Affinity Designer on my ipad (no affiliation with either company).
The biggest advantage for me is the actual Wacom pen, which was designed to be held and used for a long time comfortably. The apple pencil is ok but I need something with a thicker grip and putting a pencil grip on the apple pencil covers the two touch buttons and stops you from recharging it.
I still have and use an iPad pro with apple pencil 2 but the Wacom pen is 1000x better.
The conversion was not perfect. I am using FPDF with an EPS add-on, and after study of the PHP source, I was able to open the EPS with a text editor and reformat it so that it would successfully import.
Unfortunately, it loaded upside down, so I was forced to flip and save again in inkscape, then repeat the formatting. This odd behavior is also present in the (downstream) TCPDF library, which appears to have close to the same code.
Complain as I may, I didn't have to buy Adobe Illustrator.
It’s still too expensive for me at full price but I nabbed a Mac App Store license when it was on sale a few weeks ago.
I haven’t tried Inkscape recently, but last time I did it failed horribly at the most basic tasks of path editing and SVG prep.
Adobe likes to advertise it as $20.99/month, but that's only with a 12 month commitment, and you can't cancel early without paying. Renting Illustrator for a single month will really cost you $31.41.
Even at full price ($50), Affinity Designer costs less than two months of Illustrator.
Not a professional artist and don't use it often, but it's enough of a value that hobbyists like me can actually use it. Any of Adobe's products, not so much.
Also, the Apple Photos integration for Affinity Photo is pretty damned handy :)
Actually it doesn't, Affinity open the embbded pdf in Ai file, some metadata like textframe/alignment does not exist in pdf.
There has to be a better way than dealing with EPS files in 2021 though. It's a pretty archaic format, and poorly and incompletely supported by most programs. Can you use PDF for the embedded image instead? That's what I do when generating PDFs with PDFLatex and friends.
Wow!
Is it a bit like AutoCAD?
It's always there. It does not change UI much between releases. I dont have to download a cracked version of some commercial tool because I'm to stingy to buy expensive software for a simple task at hand.
Inkscape (and Gimp) have helped me a lot in this regard.
It doesn't need the same workflows as Photoshop, but it definitely needs to improve them
I will add that copying Photoshop would be an easy all-around win because Photoshop has engineered their UX. I'd say it would be pretty hard to come up with better alternates than what Photoshop has probably.
There are cheaper alternatives to Photoshop that get their UX much better than Gimp. To name two: Gravit (£3/m) or Krita (FOSS), but they're not exactly photo manipulation, though.
Gimp is much better than PS for my use case. And not having to pay some sick subscription is a big reason to stay away from them.
It's not. Though you can tell macOS to launch it in low resolution mode and that does help a lot.
For a while Unity didn’t support it and it was definitely one of ‘those things’ about using it I hated until they perfected it. (There was a limited beta window for it as I believe an ‘experimental’ option?)
Design software should definitely ideally match the DPI it’s supposed to be presented in. That’s almost a make or break for myself.
I never knew about this trick. Just tried it and it bumped Inkscape's performance on my 2015 MBP from "not quite usable" to "usable enough" for my occasional design needs. Thanks!
For what it does, Inkscape is one of the very few usable, large open source tools. It has the same problems other OSS projects do (suboptimal UI being one) but it's not tool's fault you expected behavior that's at odds with vector graphics.
There's a long discussion about it here: https://gitlab.com/inkscape/inkscape/-/issues/1614
@je42: It becomes usable though if you Get Info on the Inkscape application in Finder and then check the "Open in Low Resolution" checkbox.
Inkscape is probably not the best nor most convenient vector drawing tool, but it's probably the most affordable and usable to the majority of the planet's population, so it has my fondness and respect.
A few years ago, there was somebody scraping the web for headshots, and an amazing number of them where photoshop crops that still had the full original image embedded in them, and a number of them were nudes. He posted the more 'interesting' ones. It was part of an article about the dangers of file metadata.
I wish I had the link right now, but it was years ago.
I'm looking forward to gimp 3.2 which will have non-destructive editing that is one of the last remaining pieces before it will be more acceptable for professional photography.
GIMP has the potential to become even a powerful compositor[1].
[0] https://www.gimp.org/news/2021/05/08/gimp-2-99-6-released/
[1] https://www.gimp.org/news/2019/04/07/gimp-2-10-10-released/
I'd be great if they supported direct use of CMYK in addition to the default screen-space RGB mode.
And yes, I understand Inkscape is more illustration than Desktop Publishing, but still...
Until then there's Scribus.
This bug needs to be fixed, otherwise it may not be usable on some PCs. Otherwise, Inkscape is really great.