Flash had a nice dev-to-executable experience, too bad it was soured by its browser inclusion. It could've been a great alternative to Java/Electron as the build once run anywhere lang. Adobe was a bit too early with Air
Animate also exports to Adobe's AIR runtime — which isn't just "that weird Adobe thing you had to install on your PC once to run a business presentation", but much more importantly translates to the ability to export a project to a native mobile app for iOS/Android, since these platforms have AIR-runtime implementation as libraries you can link into an app project.
Not sure why everyone seems to have forgotten it existed. It's not like it went unmaintained or anything, the way Fireworks was for a while before its death. Animate is still a great and modern tool, with new features being added all the time. It's become a first-in-class tool for animation studios to produce cartoons with — thus the updated name/branding. People just seem to have lost, in the process of that rebrand, all awareness of the fact that it can still be used to make games/interactive experiences. Which is a shame.
Not that pirating is the right solution nor that Adobe doesn't have a right to make money from their software, but that Adobe is missing a possibly huge audience they could attract with more "middle options" than super locked down Creative Cloud accounts such as for kids without access to the family's purse strings, for lower income and education use, for try before you buy needs, etc.