What kind of performance issue do u notice? It's a relatively old video, at 500 simultaneous players lna single map it takes around 25ms to update the ai+quadtree+ a list update of who sees who, meanwhile processing 500 moves + broadcasting these Infos to everyone in the view (which are all 500)
This is worst case for it, the other maps do not see any load by this and its basically a single core bottleneck, also it's very unoptimized code 500 processes sending messages to a single map process