I went through the wiki, certainly it was interesting. I believe the implementation is at fastlock.cpp [0], I will go through it. You said earlier:
> If we spin too long the thread will sleep although we wait much longer than any other lock you’ll find.
Did you do any tweaks to mitigate this?
> Generally speaking you don't want to be dealing with this stuff unless you really have to.
Ofcourse. I am just way too curious and excited to learn about these!
[0] - https://github.com/EQ-Alpha/KeyDB/blob/v6.0.16/src/fastlock....