If the environment you run on doesn’t support JIT compilation (iOS for example), AOT compiling WASM is useful.
https://hacks.mozilla.org/2020/02/securing-firefox-with-weba...
> The core implementation idea behind wasm sandboxing is that you can compile C/C++ into wasm code, and then you can compile that wasm code into native code for the machine your program actually runs on. These steps are similar to what you’d do to run C/C++ applications in the browser, but we’re performing the wasm to native code translation ahead of time, when Firefox itself is built.
It's a middle ground between sandboxing with subprocesses (which adds all the overhead of IPC) and switching to a fully memory-safe language (Rust, JS, etc.)
In what way does a platform need to coöperate with that?
To support that, the environment must allow the JIT to write machine code to memory, and then execute that same code.
CPUs have memory protection flags to control which memory areas can be written, and which can be executed. The OS is in charge of setting those flags, on request from the application. Eg. mmap and mprotect system calls.
iOS denies requests for memory that is both writable and executable at the same time. So applications cannot get the type of memory area a JIT needs. There are indirect methods where a file is written then mapped, like generating a small program or shared library on the fly. But iOS restricts these as well.
There are workarounds for a developer's personal applications, used on their own registered iOS devices. But these workarounds cannot be run by everyone else, except people with a jailbroken iOS. They cannot be used in applications on the App Store.
But even with the broad definition of JIT, one important difference is that AoT compilers don't have to mark pages executable.