Somewhat related: the PlayStation port of DOOM only allowed saving at the end of a level. It used alphanumeric sequences for its saves. You'd write down the sequence and manually re-enter it on your next session, avoiding the need for a memory card.
Presumably it only needed to store <level ID, difficulty, weapons, ammo levels, health, armour, checksum>.
- Get a Hello World running on it. Proves it can compute.
- Write Snake or Asteroids for it. Proves it can be used as a computer. Alternative for web & mobile developers: write a TODO app for it.
- Port Doom to it. Proves it can do much more, and much faster, than what people are using it for.
I assume that was the same conversation that caused people to release a 100% Ray Traced Quake 2.
I agree that this isn't the best word for it because the etymology is suggesting that there are no severs but language is about how it is used, not the letters that make it up.
Even wikipedia agrees: https://en.wikipedia.org/wiki/Serverless_computing
If this is "serverless" then a taxi ride is "carless" and a restaurant meal is "stoveless". There is a distinct semantic difference between "you don't have to deal with X directly" and "X does not exist". Imagine the U.S. having a proxy war by supporting insurgents who bled and died for their cause, and then having the audacity to call it "bloodless" because the insurgents weren't Americans!
I just checked the source of the OP linked page, and this link is not in the page anywhere.
Likely an unintentional omission!(?)
I'd suggest callouts in <h1>s myself, ideally at the start and the end of the article.
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As an aside, it's... reasonably fast, but not playable. And all the monsters appear to have quietly been turned off, and because the game loop can't see your exact keystrokes you can't cheatcode them back on :P
Cloud, clouds everywhere.
I can't play it right now but assume some consequences are: Monsters forget about you after you turn around a corner. Probably no monster infighting. Probably the revenant fireball can't home in on you either.
There was also some rounding error where things on the edge of a ledge drop down after a reload.
Oh well, it's a fun tech demo
Edit: Or maybe Doom would be a good demo of Workers Unbound and Durable Objects. After all, Fastly just demonstrated that Doom can be ported to wasm, so it clearly doesn't need a whole Linux container.