My controller running moving horizon estimator to simulate thermal system of the espresso machine and Kalman filters to correct model parameters against measurements runs 50 times a second and works fine for days, thank you, using floats on STM32.
I have written huge amount of embedded software over past 20 years and I am yet to do any error analysis with focus on actual floating point inaccuracy. Never saw any reduced performance of any of my devices due to FP inaccuracy. That's because I know what kind of things can cause those artifacts and I just don't do that stupid shit.
What you describe are just no-noes you should not be doing in software.
There exists huge amount of software that works for years at a time, heavy in FP math, and it works completely fine.
If drones were not limited in flight time they would also work fine because what you describe is just stupid errors and not a necessity when using FP math.
Game simulations don't use FP mostly because it is expensive. Fixed point is still faster and you can approximate results of most calculations or use look up tables to get the result that is just fine.
Some games (notably Quake 1 on the source code which I worked after it became available) do require that the simulation results between client and server are in lockstep but this is in no way necessity. Requiring lockstep between client and server causes lag.
What newer games do, they allow client and server run simulations independently even when they don't agree exactly, and then reconcile the results from time to time.
If you ever saw your game partner "stutter" in flight, that was exactly what happened -- the client and the server coming to an agreement on what is actual reality and moving stuff into its right place.
In that light, there is absolutely no problem if after couple of frames the object differs from official position by 1 tenth of a pixel, it is going to get corrected soon.
Go do your "error analysis" if you feel so compelled, but don't be telling people this is necessary or the software isn't going to work. Because that's just stupid. Maybe NASA does this. You don't need to.