My first iPhone game has just hit the App Store and immediately begun its descent of the recently released list. I know that if I don't want to slip into obscurity now's the time to take action. Unfortunately being an indie dev I'm not flush with money to splurge on advertising and a lot of the review requests I've submitted have been bounced back with a request for $$$s.
Aside from submitting approx. 20 review requests I've tried...
* Targeting game specific sites for reviews/forum posts
* Facebook/Twitter posts on personal accounts
* Uploaded a trailer to Vimeo (http://vimeo.com/25002162)
So HN I'd love to hear about any alternative strategies or schemes that have worked to keep your app downloads sustainable over time.And I nearly forgot, here's the App Store link: http://itunes.apple.com/us/app/coloroids/id432373490?mt=8