The argument was to allocate memory freely and let it pool memory as necessary. Fair enough, it was simpler and fit the standard expectation of development.
The issue is that if you talk with the allocator team they complain of not being able to fix performance issues fast enough due to allocations firing off left and right in the middle of a request.
I never realized that my view of C programming is heavily influenced by MISRA until your comment.
I know game engine programming follows a similar, perhaps unspoken, convention.