And of course in 2007 there was no better alternative to youtube, whereas all alternatives to Stadia are better.
(Not being sarcastic. To my knowledge, no one has cracked this yet.)
My overall point in comparing to YouTube is that the internet WILL get faster. More and more people will have the kind of broadband needed to make this a good experience. I'm sure it sucks today. But what about 10 years from now?
Streaming video used to suck. Now it doesn't.
Streaming games currently sucks. Tomorrow it won't, and for the same reason: The infrastructure will catch up.
Man, what was the name of that streaming console that they never produced that was all hyped about ten years ago (EDIT: found it, the Phantom[0]; and OMG, it was 16 years ago)? Because that was what was being said about...ten years ago. Still waiting.
I don't know that's a nut that will ever get cracked. I've got symmetrical gigabit fiber, but you think it's the speed that makes the difference? Nope, it's latency. And to a certain extent, one has to hope that the speed of light will take a big leap forward. Here's an example that has little to do with gaming: online music playing with other people. Boy howdy, 30ms of total latency and you'll quickly notice. That's why practically no one uses (for example) Zoom, and uses something like JamKazam instead. Zoom has other priorities, as long as the packets get there in a reasonably timely manner. JamKazam, OTOH, prioritizes low latency. You go buy a special box ("USB audio interface") to plug things into, wired Ethernet and no WiFi, and your headphones and mic are wired. Everything is wired. And even then, in a two hour jam session we'll get the occasional person that's lagging just a half-beat off. (I wish everyone used JamKazam for online meetings, because a side benefit is that conversations are much more pleasant without the lag of a Zoom/Teams/Whatever meeting.)
So hundreds of dollars of equipment, and no wireless anything in sight, to cut latency to something reasonable to play music, but somehow a wireless controller connected to a box using WiFi over an internet connection that has the same latency it did probably ten years ago is going to work smoothly? Not today, not tomorrow, but maybe sometime in the future as long as you're not in Seattle trying to play someone in Miami.
[0] https://en.wikipedia.org/wiki/Phantom_Entertainment#Release
No, but those aren’t the only alternatives - consoles, PCs etc, are. Youtube had no established, better alternative to compete with.
You may be right that streaming games won’t suck in the future.
I’m just pointing out that this is not like the YouTube situation at all. Also YouTube didn’t suck even at the beginning.
If you're comparing game streaming to consoles, then the fair comparison is to every other source of video entertainment that predates YouTube. Like: DVD, VHS, network TV, cable TV, bootlegs, etc. They had EVERY alternative to compete with, and almost all of them were better in some way or another. YouTube was (and is) simply better in ways that matter even more.
That being said, maybe latency will never improve. Maybe no matter how much pipe you have, the fundamental speed limit of light is enough to ruin this whole concept for gaming. Maybe.
But I doubt it, personally. I'm willing to bet that this is an idea that simply needs technology to catch up to it.