But reading through the piece the only tangible evidence he provides is more spacing between elements that he is pulling up on 5 year old hardware?
Screen density and pixels have improved dramatically in that time frame, we have larger screens, more resolution, and retina display, it's like switching from Analog to HD. Not every new interface will work equally well on old hardware, but that doesn't mean that the interface has deteriorated.
Making something infinitely backwards compatible will ultimately destroy the user experience, as you can't take advantage of the present and the improvements it offers.
The OS is getting a bit iOS-ified - that I agree with, but it isn't forced upon you to the level Windows does, so it is easily avoided.
I would prefer to have a seen a more detailed breakout of the real degradation in user experience, otherwise it's just a complete opinion piece with no real facts or proof points to offer.
I have always used it in what's now called "classic layout" - message list above, current message below, sidebar with accounts/mailboxes.
In the message list, I could choose what columns were shown, how wide they were and in what order.
I could just click on the top of a column to sort one way, click again to sort another.
This would let me find all the mail today or last week in order. or group by subject. Or find everything with an attachment. or back to sorting by date with today at the bottom.
What I was waiting for was smarter mail rules. maybe nested rules. Maybe smarter ways to interact (without resorting to applescript)
But they dumbed it down and there's a dropdown to pick what to sort (drop twice if the order they chose was not what you expected). You cannot choose your columns. You cannot choose the order. rules have not gotten smarter and with a name like "classic layout", I figure it is one update away from gone.
But my coworker likes the classic layout, and another coworker likes the default layout but with expanded preview text to more lines. I wouldn’t go as far to say one preference is worse than the other.
[0] https://mjtsai.com/blog/2019/10/11/mail-data-loss-in-macos-1...
It sucks that Apple has let it get so bad, but I personally wouldn't consider Mail part of the OS. It's just a built in App like garage band or something.
I'm typing this on a new 13" MacBook Air, and the screen is pretty small! don't know if BigSur is optimized for a 27" iMac display, but on a small laptop, I certainly feel like the decreased UI density feels like a hindrance.
I just don't use full screen mode much. On my 25" displays the only application that gets kept full screen is my IDE. I don't need a dedicated button that slowly animates the window to fullscreen if I accidentally click it.
Speculating here, but given that most people using a mac are looking at a 13" screen, it seems like this change was made to benefit them. And that's fair enough, but why can't there be a toggle in the system preferences to change it?
macOS has some preferences like this, but they all seem to be things grandfathered in from the old days. Future updates that change things like the green button or Mission Control don't get any preferences to tweak behaviour and it's so frustrating.
They really just need to get back to ironing out the every day things. Case in point - not being able to reply to a Message directly from the notification is a huge regression. Fix stuff like that first.
Why would this be the case? Apple's a massive, well-resourced company and it seems like they should be able to walk and chew gum at the same time.
> Not every new interface will work equally well on old hardware, but that doesn't mean that the interface has deteriorated.
Apple is well-known for long support periods on mobile, and 5 years is not, in my eyes, an old computer that ought to be replaced. And so if the interface doesn't work as well on the authors supported hardware, then I think we can agree the interface has objectively deteriorated.
is a 5 year old computer old?
So, yes, a 5 year old computer is near retirement age.
† https://c3.nasa.gov/dashlink/static/media/other/ObservedFail...
Viable personal computing since 1981. GUI personal computing for the masses since 1993 or so.
That's 40 years with a conservative estimate. 5 years is 12.5% of the history of personal computing. So kinda yes.
So in OS-years, yes, the computer is old. ;-)
But yes, it's a pity when mobile designers bring their extreme space stinginess to the desktop. Hamburger menus here, hieroglyphs there, why have buttons with labels when you can have useless empty space? Ugh.
It was immensely helpful to be able to sit down in front of something and interact with thoughtful pervasively reused metaphors & mechanisms all seemingly integrated individually with the global goals of the software always front and center. It was a great mental counterweight to what I find to be much more common today, which is disparate components seemingly made by different teams, each with their own non-overlapping set of human interface guidelines, all crammed together on screen in ways that seem to indicate the organization structure of the company that created it rather than the needs and enjoyment of the user who's going to work with it. Egregious examples of this that are top of mind are JIRA and Salesforce, but they're hardly alone in this regard.
Using those old systems w/ their extremely dated UI aesthetics, but still being extremely enjoyable & productive to use was a constant reminder that the UX being well integrated and consistent is at least as valuable to the experience as it looking slick.
That said, I think this matters a lot less in an "appified" world where your tasks as a user are already incredibly discrete and faceted for you. The scope of interaction is narrow and focused and so there's not nearly as much need or incentive to have a "globally" consistent narrative that stitches together with everything else, because you're mostly having transient task-specific interactions. For example there's not as much need for hailing a ride in the Lyft app to compose well with picking a show to watch on the Hulu app. Everything is a discrete purpose built experience, and to some extent I actually think this is appropriate for the use and medium of apps. The challenge seems to be that software which isn't like that, and is something you actually sit in front of an work with at length as a central hub or part of a much larger workflow, is being put together in the same way as discrete little purpose built apps instead of as a coherent broader interaction framework.
"... the common reaction was that I was just being ‘nostalgic’; that surely my MacBook Pro was the better choice because it is orders of magnitude faster, with a ‘more modern’ OS, and that the sum of those parts was a better Mac experience. That I should ‘be rational’ and accept that."
I think it's clear from the comments on HN and the increasing frequency of articles like these that not everyone is thrilled with the iOS-ification of the Mac desktop.
They're behind Microsoft Windows for window management. They're waaay behind Linux for a functional, modern terminal environment without homebrewing half of your OS into place. They're behind in the gaming scene, pushing away studios by insisting on a proprietary graphics API.
Just getting a 3rd party mouse or keyboard to work with the system can sometimes be an exercise in futuility. Why won't a mac accept input from a keyboard in BIOS mode on the login screen? Granted, this is as much an issue with the 3rd parties as it is Mac, but it certainly doesn't make me want to work with Macs more.
There are very few specifics. Also, the spacing and size of icons in finder and on the menu bar can be adjusted to suit. Not to mention general display scaling. So the author might end up happy with those aspects of Big Sur after all.
Generally, the op is unhappy that things aren’t the way they used to be and probably will keep changing. True, but purely a matter of personal opinion.
I like the finder window changes, especially the title moving to the left. Seems to be more visible somehow and makes more sense to me (I mostly use list and column views, and the title is the folder name and generally sits above the space where the files are listed below. And things seem to collapse better when the window is thinner.
Just look at the screenshot they post to illustrate their point. Its almost as if they have deliberately configured their system to make a point.
The resolution is obscenely large (sorry, don't know the tech term).
They have all their finder windows configured to use large icons. Seriously ?!? Only pure beginners do that.
Their longwinded rant is likely more to do with their lack of Mac experience than the actual OSX UI.
I use OS X a lot. There's nothing seriously wrong with the experience. Its better than what Windows or Linux UI's have to offer (especially Linux UIs which all look like a poor attempt at copying OS X UI).
Seriously. I can configure an iMac G4 to 1024x768 and immediately proclaim how space-inefficient OS X Panther is
I disagree that Apple redesigning UIs to focus on content instead of chrome has improved usability. I'm thinking of 'style over substance' changes like hiding scrollbars, and making menus and menubars translucent. Those changes hurt usability.
Only after the article is more than half done, do they mention padding as a specific complaint, and that's it, the only issue in the entire article is padding.
Another article which exists to make the author feel superior? At least if you're gonna rant, make it worth the reader's time with a bunch of specific examples for us to tweak...
All in preparation for a MacBook Touch?
Nothing theoretical at all, the M1 Macs already run iPhone and iPad apps. [0]
[0] https://www.apple.com/mac/m1/ (bottom of the page)
I doubt it, the spacing isn't enough to accommodate touch and they have constantly said they don't want to go down that road. They just need to look at the mess Microsoft created to see it isn't a good idea.
I think it's far more likely that they wanted the same design language across platforms.
"It’s thanks to well-designed user interfaces that we enjoy driving a classic car, or shooting with a 50-year-old film camera, or listening to vinyl records on a 40-year-old record-player and hi-fi stereo."
Because 35 years ago the desktop was a machine built by nerds, for nerds. iOS has never been that, will never be that. If the desktop Mac goes back to being a machine used primarily by nerds, I'm okay with that.
Developing for the Mac was easy then, your customers were you. You knew that they wanted because it was what you wanted. The same can be said of the engineers working the OS: they had tech-leads, not "marketing". They knew what we wanted because it was what they wanted.
We all got the machine and upgrades we wanted. I would love for it to return to that.
I am looking forward to the next version of iPad OS to see what else they will improve. :)