I'm sure the authors would also be more than happy to answer that question.
One possible improvement is to add another degree of freedom for player movement. Being ability to rotate the sphere and see where you are located in relation to the goals would help. And make touch screen play really immersive.
It seems like the best games throw you in with no context, and let you explore their consistent but mysterious mechanics and worlds
I'm going to check this out.
"Non-Euclidean Worlds Engine" - https://www.youtube.com/watch?v=kEB11PQ9Eo8
"Spherical Geometry Is Stranger Than Hyperbolic" - https://www.youtube.com/watch?v=yY9GAyJtuJ0
There are many cool 2D and 3D non-Euclidean games already existing and several cool new projects in development, see: https://medium.com/@ZenoRogue/non-euclidean-geometry-and-gam...
Could you move the next and reset buttons so they're easier to click?
[1]: https://developer.mozilla.org/en-US/docs/Web/Progressive_web...
Was almost surprised that a little web game gets this right when many native apps don't. I just checked the last three Sokoban-likes I played (Stephen's Sausage Roll, Baba Is You, A Good Snowman Is Hard To Build) and they all follow the currently active layout. Which admittedly is way better than the really annoying games that memorise the layout that's selected when you launch them and have to be completely restarted if it wasn't the one you wanted.
some quality of life changes could be
- click to move automatically to cell if unobstructed
- scoreboard
- what is the lowest amount of moves for the levels?
https://www.testtubegames.com/velocityraptor.html (webgl, no flash)
Edit: after exiting Chrome, now it’s rendering the controls at bottom of the screen.
Edit: and it’s really fun.