I read that as "used to be non-negligable, is now negligable"
4%-10% depending on compiler and architecture is pretty variable, to my way of thinking. YMMV.
also kinda random, in that there's nothing I can do in the code to determine how much overhead it costs, or change that (apart from ignoring Go's convention on error handling completely, which I'm not going to do because it wasn't a convention for performance reasons in the first place).