Video games do not make people violent - and based on my observation of at least several thousand peers - it actually has the opposite effect. The truth is video games are a healthy outlet, as well as self train an individual to deal with defeat over and over and over again.
I bet if you took groups of individuals whom played sports for X hours a week, and compared them to an equivalent number of individuals whom played video games for X hours a week, the sports group would have more violent tendencies. This isn't just hyperbola, after observing as many humans as we have in both these activities, it's practically self evident.
*hyperbole, though my autocorrect also tried to screw me.
I'm not sure about this comparison though, as there seems to be a connection between concussions and violent behavior. Comparing track members to video game players would be somewhat interesting.
When I was a kid in the 90s, Oprah claims that Dungeons and Dragons caused Satanic worship and Grand Theft Auto groomed children for larceny. That's where our culture is coming from.
Yet we get to the effect of ultraviolent gun-worship games, and the reaction is swift to absolve them of any role in our society.
Still smells like "the preciousssss" undercurrent on pot legalization. Which I'm in favor of only because of the failures of the drug war, especially in destabilizing Mexico and Central America into narco mafia states.
America has radicalized around guns and gun violence, to the point they are religions. Sure, go ahead and say there are no effects from violent gun games, then go talk to your kids about the school shooting drills. Sure we can argue that gun manufacturers and partisan wedge politics have elevated gun worship and not 25 years of shooter games.
I get there aren't smoking gun game studies. But we are way far from the days of cartoon Doom.