From what I read in Blood, Sweat, and Pixels, he’s kind of a case study in what NOT to do. I’m very glad Stardew Valley ended up being a commercial success, but if I were his friend at any point in his process I would’ve tried to get him to get something into the users’ hands immediately.
Yes, that chapter reads like the postmortem of a failed project, except it all somehow works out in the end. It’s a fascinating story but I’m not sure what lesson to take from it.
the lesson is that there's no recipe for success. every success is blazing their own way, and for anyone trying, they too, will need to blaze their own trail.