Kludgy hacks are interesting when their value highly outweighs the lack of careful design or effort put into it. Or, I work in the video games industry and quick work can end up being charming or valuable to your audiences, even if they're a difficult thing to continue developing or maintain. The wide compatibility of NTSC likely has been very valuable to the public, but this public is also unaware of the difficult work it implies.
That said, games traditionally have a point where development stops and doesn't resume (not counting from more live-ops-style games today), so the calculus of that sort of thing changes to management.