I’m starting to think ms should be forced to spin Xbox and gaming out to a separate company (along with azure and all the big three Public clouds honestly) so they can’t do this kind of harmful unified account thing to increase their data harvesting.
You can set up children accounts, linked to yours. This is nice because it requires minimal information and allows you to set parental controls.
The only information you need to provide for a Microsoft Account is recovery email or phone, name, and birthday if you reside in a country with a law governing minors on the internet.
What information are you referring to?
I'm looking to teach them coding and graphics with Minetest's approachable lua API so I'll be diving in to that side of things soon.
The Minetest team has purposely focused on keeping bloat in the way of excessively pretty graphics/shaders out of the game engine making it playable on old machines and requiring less bandwidth for community play.
Here is a great recent article https://en.wikinews.org/wiki/Open_source_game_developer_Pert... interviewing the Minetest creator and leader, Perttu Ahola.
- I can vouch for two community kids-safe servers: (1) The Epic Server (regular survival game) and (2) Capture The Flag.
- Great Youtube Minetest channel => https://www.youtube.com/channel/UCdiuryhdSBUxQse2rarVqPg
It reminds me of people who lost access to their e-mails and photos for making YouTube comments (a completely unrelated service).
Microsoft’s incompetence when it comes to building brands tickles me to no end. They tried this back in 2006 and it worked as well as you’d predict this new attempt to work. I like to imagine that it’s the same lifer bringing up this same idea every 10 years in some back Microsoft boardroom.
Just imagine that one day it will happen the same way with Github. You will get the condescending bullshit explaining why it is a gift and so much better to you that you have a MS account... The truth is that Microsoft makes it clear that: "all your data belongs to us"!
Internally this kind of stuff is always "why are we maintaining X different login systems?"
And with a real Microsoft account you have no choice than being forced subscribed to a dozen service that you don't care like email and co, and so easily being bounded with a lot more data points, privacy and terms conditions.
But also you will be forced to login and remain logged with such an account to play. You can not anymore throw and change your Minecraft account at will. Now this will be related to your whole Microsoft account that could be harder to change because you depend on it for other things. Think of the poor souls that do login on Windows with their Microsoft account to be able to use their computer!
Does this move mean that Minecraft will also be banned in Germany?
I wonder if there will be other legal challenges from other places (mainly looking towards the EU). When I bought Minecraft in 2013 I never agreed to making a Microsoft account. I really hope some organization with a big stick stops moves like these.
Also, I will absolutely not be creating Microsoft accounts for my kids. I want them as far from these centralized identity providers as I can keep them.
Mojang ToS clearly states they can delete accounts for any or no reason.
Figuring out how to buy the right one, and then getting frustrated with cross-platform.
Note that I had a beta minecraft account years ago... but I never used it. They did a similar thing a few years ago and people had to migrate their accounts.
Let's hope they don't fuck it up like league. Their account conversion changed my username because I had another account with same login in a different region.
(Submitted title was "“will require a Microsoft account to play – including Minecraft Java Edition.”)
If you want to say what you think is important about an article, that's fine, but please do so in the comments. Then your view will be on a level playing field with everyone else's: https://hn.algolia.com/?dateRange=all&page=0&prefix=false&so...
Which is fantastic. Time to look into Minetest.