It would be neat to see the elo of the engines over time.
EDIT: Heh, deep blue’s famous match happened in 1997. I guess this really is possible. It’s weird growing up with the idea that “every chess engine can beat humans every time”; I wonder when that became true.
That decade gap is where we often mispredict the future. Once a point is proven, we expect instant impact. Reality takes time.
It took 15-20 years after superhuman chess engines were invented before they really impacted chess. Cheating is one impact, but novelty is another one. "Computer moves" are learned by GMs and played in world class tournaments. Contributing novelties is a mark of influence in chess. Even computer strategies are starting to appear in human tournaments.
His rematch against Deep Junior (the 2003 computer) ended in a 3-3 tie, so humans were actually able to hold off computer for quite a bit longer than 1997...
One of the main reasons that Petrosian "got caught" was other GMs (see Hikaru's YouTube video on this) pointing out how unnatural some of his moves felt to them and considering the speed at which he supposedly calculated them.
I've played an early version of one of those (its playing strength is roughly proportional to the amount of training it has done) and it was quite human-like in its behavior, even dropping pieces and making very human-like mistakes.
Look up AlphaZero and the open source port LeelaChess :) Once those become commercially available, it's going to be very hard to detect engine usage.
There is an interesting section in Hofstaeder's Gödel, Escher, Bach from 1979 where he speculates that, despite the rapid progress of technology, computers might never be able to play chess at a human level!