Microsoft research has a great blog post on this.
https://devblogs.microsoft.com/oldnewthing/20160114-00/?p=92...
TLDR: It's far more likely for a UUIDv1 to be corrupted to a collision due to memory errors and bit-flips, than for two UUIDv4 to collide.
TLDRTLDR: All computing is approximate at scale.