Thanks. But I don't see how this fits with your previous statement:
> Badly, OctaneRender had moved away from Vulkan into CUDA, because they found out that Vulkan compute wasn't at the level that they wanted.
They mostly talk about Vulkan+Cuda interop which isn't really supported, and they explicitly said they consider rewriting everything using Vulkan to get rid of this issue. So from what I understand, they are still pretty bullish on Vulkan, but it will require a lot of work and it will take some time (“but probably won't be this year”).