Well yeah, I loved the ME1 Mako and thought that very "Star Trek exploration" concept something strong about ME1 that I thought 2/3 deviated too far from, but I realize how much of a personal taste issue that becomes. MEA's open world could have used more time to bake (and still seems as much a restrictions caused by the Frostbite engine issue as anything, at least to my outside perspective). Also, yes, I find that for an FPS/3PS-focused engine, I don't entirely understand why Frostbite feels so bad at FPS/3PS combat mechanics, but I also have never played Battlefield/Battlefront games so I don't know if that is a BioWare/Mirror's Edge fork(s) specific problem or a general Frostbite problem.