My top 4 games by playtime in the last few years were Rimworld, Oxygen Not Included, Dwarf Fortress and WoW Classic. Honorable mentions go to Spelunky and Stellaris. It's to everyone's great regret that a single one of these titles was purchased by one of the shitty publishers you mentioned, fortunately it's the one that's on its last legs.
I worked there for 6-7 years and the CEO fought off vivendis acquisition. Which was not the first.
He has even gone so far as to decentralise the Canadian studios so that if the company was somehow acquired the aquirer could not close down studios without heavy fines from the Canadian government.
Tangentially, open-source game engine Godot keeps getting better and better, and it's just a matter of time before a significant game is made using its tools: https://godotengine.org/
IMO Bethesda decided to sell to MS because their recent games cannot generate enough popularity. They can only hoped for skyrim and are struggling with their old engine.
The hardware-is-sold-at-a-loss argument that people like to use to defend closed console stores isn't as convincing when the console makers also own the biggest money making game studios as well.
Go Epic, go!
We may get to a point where there are practically no "medium-large" developers and only "massive" ones like Microsoft, but I'm confident we'll still get great games from outside the massive groups.
> Valve will quietly exit software development altogether, and pivot to building custom vanity knives using their hardware manufacturing experience.
At least indoe games still have a chance. (among us for example)
Miss Ukraine 1996 married Bobby Kotick's dad, Charles Kotick (for 2 years, before he passed away).
And, you know, all the other independent developers. Of which there are a legion.
> Great! I think Microsoft has been a good parent company for gaming IPs, and they don’t have a grudge against me, so maybe I will be able to re engage with some of my old titles.
https://twitter.com/ID_AA_Carmack/status/1308069857913720832...
I didn't buy DOOM because I didn't support Zenimax's cynical lawsuit/cash grab. Maybe now I'll get DOOM after the Microsoft acquisition closes.
Wow, that's now a decade ago.
Well I was just thinking the other day that Microsoft really doesn't have any first party studio that are really as good as Sony's first party. IMO they didn't release a game 'this' gen that makes picking up a xbox one worth it. This could change that with fallout and doom. Also this allows them to bring the ID tech engine under their stewardship....
I just hope that they don't trash the franchises in an attempt to bolster game pass.
"WHEN THE HELL WILL YOU TELL ME ABOUT STARFIELD?" and the rest of that paragraph actually fills me with a pretty high degree of confidence that this will go well. That, and Nadella-era Microsoft's surprisingly good track record in recent acquisitions.
It doesn't have to be id tech, but can they make Todd Howard use some other engine than whatever Gamebryo monstrosity Bethesda Softworks been using for 20 years?
What we could see now is these games coming to Game Pass early, or even getting Xbox exclusive content. Theres a low chance they dont drop on other platforms (Skyrim on your Windows phone?) but still a big chip for MSFT to have on hand.
I'm surprised that isnt more commented on here. Everyone is focused on creative IP. Owning id Tech 6 is or should be a play against Epic, Unity, Crytek etc. 1-4 were open source, and ZeniMax clamped down 5-6. I can see Microsoft marketing id Tech's long open source history, and transforming it into an Amazon Lumberyard competitor.
Xbox 360 -> Xbox One S -> Xbox One X
But, looking at the different showcases. Definitely getting a PS5 this time. I don't do many multi-player games and actually enjoy story based single player games. Looking forward to play God of War, Unchartered, Spider Man, etc.
Maybe this will give Microsoft the boost they need to make some fun next gen games.
That said, I don't know if this is necessarily a good thing either. Strictly as a video game publisher, Microsoft has been doing pretty well for themselves over the last five years. They've definitely stood out as one of the more consumer-friendly publishers, but the market is full of notoriously bad publishers (Bethesda included) so being one of the better ones isn't very praiseworthy.
Microsoft also has their own jaded publishing history which includes some pretty bad moves at the end of the 360 generation and beginning of the Xbox One generation. The Kinect was a very high-profile failure. The original Xbox One was met with a strong backlash for lacking support for physical media. They played a significant role in the integration of "microtransactions" into full priced video games. Although they have done many great things over the last few years, I'm still weary of them as a publisher.
I think the jury is still out on whether this is a net positive for the video game market, but it will definitely make the upcoming console generation very interesting.
I mean Minecraft started off like that. Terraria is following behind it. Among Us, a $4 game on Steam released in 2018, suddenly became a meme and huge out of nowhere. Fall Guys, made by a small studio that mainly did web, Flash, Facebook and mobile games for most of their existence, came out of left field and created the top game of last month, which (if played right) is an instant brand because of their simple yet infinitely customizable cute characters.
There is still real competition because the big publishers cannot stop the small developers.
>Like our original partnership, this one is about more than one system or one screen. We share a deep belief in the fundamental power of games, in their ability to connect, empower, and bring joy. And a belief we should bring that to everyone - regardless of who you are, where you live, or what you play on. Regardless of the screen size, the controller, or your ability to even use one.
https://bethesda.net/en/article/4IwKWIj174Cb2QNTTtBAEb/todd-...
Microsoft has decided that all their exclusives will also come to PC anyway. So Windows, Xbox consoles and Xcloud (streaming service) are a given.
This doesn't promise in any way that games will come to PlayStation.
> Quality differentiated content is the engine behind the growth and value of Xbox Game Pass—from Minecraft to Flight Simulator.
"Differentiated content" sounds to me like exclusives.
Specifically:
> Regardless of the screen size, the controller, or your ability to even use one.
"your ability to even use one" is clearly a reference to Xbox Adaptive Controller
In other news, the only 3D API that matters now for gaming is DirectX. Which was kinda always the case, except now OpenGL and VK fanboys can't go "but... idTech!"
The biggest problem that Microsoft has with the Xbox is lack of AAA exclusives. If the next Elder Scrolls game is going to be released for Xbox and PS5 - what's the point of this exercise?
eh, I read this as games will still come out on PC and probably the odd token Nintendo switch release here and there.
I doubt there will be PS5 releases of Bethedsa games.
released a bunch of very successful games as xbox exclusives.
7 years later Bungie left microsoft as its own company again. (not sure how that happened.
My guess is Microsoft got to keep what it really wanted, the Halo brand.
Gigaconglomerates Tencent, Activision Blizzard Ubisoft (ABU), Microsoft and Apple gatekeep the entire gaming industry.
Rebel guerilla groups of small publishers and indie developers rise up to take control of their encampments.
And let's not forget 2K, 505 Games, Chucklefish, Bandai Namco, Capcom, Deep Silver, Devolver Digital, EA, Epic Games, Focus Home, Gearbox, Koei Tecmo, Paradox, Sega, Stardock, Square Enix, Take-Two, Team17, THQ Nordic, Valve, Warner Bros, and hundreds of other publishers that I can't even begin to list here.
2040 is definitely too soon for the dystopian future you're talking about. Maybe 2042.
Excellent game that is actually on GamePass right now. Microsoft has actually been really great to smaller/indie games with GamePass.
(1) Microsoft is trying to expand their gaming division, but struggle with first-party games. This acquisition is an acknowledgement that MSFT needs Bethesda creatives.
(2) Microsoft's big strategy right now is to build their Xbox ecosystem - they're pushing GamePass, Xcloud, etc. heavily, and trying to become Netflix for games.
I'd guess they're basically buying Bethesda's key franchises to drive GamePass subs. They'll build them quick, lock you in with a $10/month sub, and let Bethesda slowly merge with the mothership.
Short term, I'm excited because I want these new games! Long term, I fully expect Bethesda to get hollowed out.
Well done Microsoft and Bethesda.
> Now all restaurants are Taco Bell. Taco Bell was the only restaurant to survive the franchise wars.
Out of all the dystopian sci-fi movies, who would have thought Demolition Man would have it right?
Or was it Pizza Hut?[1]
The modding will no longer be able to truly edit the engine itself through some reverse engineering and be forced to utilize the APl/scripting framework. Third-party tools will be locked out. Obviously this has happened already on the console platform. There's still the PC platform but that could be locked down further as well.
Think about the time and fostered talent that it took to make some of the communities amazing tools. For example script extenders for elder scrolls series. As mods are now centralized in official 'the store' the community grow around which will never allow mods like the script extender for developers to make advanced innovative mods. Even if other modding communities like the Nexus allow for that It's going to continue to fragment the community and the talent which is foster within the community. Then you throw paid mods into the picture... Thus begins the death of the open source pillar in modding.
Vladimir Lenin, 1915.
I've historically preferred PS exclusives (Uncharted, Spiderman, God of War, Horizon Zero Dawn), and the cross platform stuff, was a little worse than Xbox in the PS3 days, and a little better in the PS4 days (at least prior to XoX). Speaking as a biased PS4 owner, I'm happy with current layout of PS exclusives and cross platform stuff. Each new announcement like this sucks. I like DOOM and Dishonored. I liked being able to get them on PS4 and expected to get them on PS5. I don't think this will make me get an Xbox, but it sucks I'll likely be missing out on these games. I suppose what Microsoft hopes is that people like me get a PS5 and a cheaper Xbox Series S with Gamepass.
I love that the Nintendo Switch exists. It's completely different, and doesn't really compete with Playstation/Xbox. As a gamer, it makes sense to purchase a Nintendo Switch and one of either the Playstation/Xbox. I wish Xbox/Playstation differentiated somehow. I suppose Microsoft tried to do that with Kinect, but failed/gave up.
With that context laid out that I am a big-time PS user, looking at the XBOX game pass subscription model where you get the console for free is REALLY tempting.
In every market I've looked at, there is a deal that works out to about $30 a month for two years. They give you the console, instant access to hundreds of really good games, day one access to all microsoft first-party games included in the price, many new release games from other publishers (for example EA ACCESS titles). Free monthly titles on PC.
AND all of that is actually CHEAPER than buying the console with the two years of subscription.
Plus the XBOX is going to have a number of new features related to second-screen-game-streaming that are also really exciting.
I'm really torn here right now. I might move away from playstation for this next generation - the XBOX is looking like it is going to be a big deal this time round.
OTOH - I really want to play the Miles Morales spider-man ... so there are arguments on both sides. To say nothing of the third option involving an Nvidia RTX3080...
I honestly don't know what I'm going to do yet.
That always drove me nuts. Controller design hasn't changed that much since the mid 2000's.. there's zero reason for breaking backwards compatibility other than to sell you more hardware.
i know i'm more likely to subscribe to gamepass (and keep it running for years) vs. the 1/2 games i buy a year.
I feel like actual AAA gaming has never been more accessible than it is now.
Aren't consumers just going to buy what they want anyway? Plus the Sony world just has so many more games worth playing
Microsoft's endgame is to increase the subscribers to its GamePass subscription so akin to Netflix's insatiable appetite for video content, Microsoft's will be for video games. But since IP development for games is expensive, time-consuming and hard to break into, it's arguably easier to acquire game studios entirely.
The impact is so wide-ranging: what becomes of Google Stadia and Nvidia GeForce Now? Same goes for Sony and Nintendo. The most interesting one could be Apple, who clearly does not want game streaming to be the norm.
Local processing power is also not standing still in time, the capability a given price purchases is increasing year upon year. Do you imagine a future where people have limitless bandwidth, with low latency, and only use incapable thin clients?
So while the inevitable trajectory of AAA gaming is consolidation, we are still seeing more and more indie developers break out and succeed at a larger scale, and there's no reason why that phenomenon shouldn't continue (or even grow).
Does anyone have better data?
Pre-MS Rare was my personal golden age of gaming. I don't really play anymore, but man do I think fondly on those days.
> Kinect Sports Rivals
Great game
> Sea of Thieves
Another great title
Also, if MS just wants development studios and IPs, I imagine a lot of the publishing arm of the company will be redundant. I wonder what MS intends to do about the publishing staff.
> Speaking to bit-tech for a forthcoming Custom PC feature about the future of OpenGL in PC gaming, Carmack said 'I actually think that Direct3D is a rather better API today.' He also added that 'Microsoft had the courage to continue making significant incompatible changes to improve the API, while OpenGL has been held back by compatibility concerns. Direct3D handles multi-threading better, and newer versions manage state better.'
A few paragraphs below
> 'It is really just inertia that keeps us on OpenGL at this point,' Carmack told us. He also explained that the developer has no plans to move over to Direct3D, despite its advantages.
https://www.bit-tech.net/news/gaming/pc/carmack-directx-bett...
And for a more up to date remarks
> "Lets fix OpenGL" http://cs.cornell.edu/~asampson/media/papers/opengl-snapl201... some interesting thoughts, but the shading language is the least broken part of OpenGL.
> For everyone saying "Vulkan!", the conclusion is that there is an opportunity for an API between Vulkan and the game engines. I agree.
https://twitter.com/id_aa_carmack/status/851397231320150017?...
So I can definitely feel the irony.
I think Microsoft’s gaming vision aligns well with Bethesda’s and they probably have a better vision compared to Zenimax board of directors.
We're going to have the US as one large corporation now? No competition?
Day one post acquisition? For sure!
A month later? Of course.
6 months later? Yes, ok.
1 year later? Maybe?
3 years later? Never!
[1] https://www.youtube.com/watch?v=QKn9yiLVlMM [2] https://en.wikipedia.org/wiki/Bethesda_Softworks
- https://www.gamasutra.com/view/news/370520/Microsoft_buys_Ze...
-https://twitter.com/jasonschreier/status/1308028640488292352
This YouTube video predicting that’s what they were doing springs to mind: https://youtu.be/qJt_i2_vsSw
This, not so much. Fallout 3 was the last great Bethesda title. Well and New Vegas but that was Obsidian.
Completely lost interest in them with Fallout 76.
Edit: Oh wait, there's also Dishonored since Arkane is owned by ZeniMax. But that was never available on non-windows OSes so it's not much of a loss.
Don't forget inXile. Still waiting on that Linux version of Wasteland 3.
2020, I'm done.
Bethesda/Zenimax has arguably the longest lineup of critically acclaimed franchises in the video game world. Additionally, almost every franchise still feels fresh and has pulling power, unlike ones like Halo and Assassins creed which have slowly lost their thunder.
Additionally, Bethesda had no idea what they were doing with their 2 biggest properties - Fallout and Elder scrolls. Hopefully with the MSFT acquisition, both will get some direction.
For those that work at Obsidian and MSFT owned game studios, is the Work-life-balance still terrible like most video-game studios or is it more in line with the 'family frendly' pace at proper MSFT ? Am I too naive to think that this might be a good thing for the employees and their sanity.
I don't know that this is a characteristic of all Microsoft studios. Departments in Microsoft can almost be like little companies all of their own. It _did_ leave a positive impression on me though and I can see myself working at Microsoft again in the future.
I left on good terms to see what it was like to work at startups.
Let me introduce you to a little company called Nintendo.
So it's a lock-in move and again something that should have been stopped by anti-trust, but of course, it's non existent these days.
the new Doom was ok, but the new Fallout was TERRIBLE, as with many other recent Bethesda ventures...
And as a fan of the acquired franchises, I'm confident about their future. MS has a good track record of handling game franchises.
Any other Hacker Newers live close to there too?
What this acquisition means is that the gap between potential Xbox exclusives/Day 1 releases and what Sony has is much smaller. Realistically there is a very low chance that any of the IP from this purchase becomes Xbox-exclusive, but even an early launch on Xbox shifts momentum massively.
[1] https://pausebutton.substack.com/p/level-69-the-next-generat...
Still buying a PS5, not an Xbox Series X. I can (hopefully?) play all Microsoft exclusives on PC.
They even promote so called "Xbox Play Anywhere", and tried to make it normal for the new XBOX so that you can buy a single game and play it on PC and XBOX. However the gaming studios haven't yet to my knowledge approved it fully so they want to sell you the game twice.
After all the PC gaming benefits Microsoft too.
With Fallout and The Elder Scrolls’ history as PC only titles in their early iterations I would suspect this bridge building will continue
Morrowind was a masterpiece of a game. Oblivion was amazing. Skyrim was quite special and carried the genre forward but left behind important bits from morrowind. The job of making the spiritual successor to oblivion and morrowind is now officially open to anyone because Bethesda will never do it.
Microsoft is buying Bethesda
Bethesda is owned by a company called ZeniMax Media
It's actually Bethesda Softworks
Bethesda is a place in Maryland
I find it troubling that good news for the former group seems to trump bad news for the latter.
Last week Microsoft was thanking Trump from giving them a chance to acquire TikTok. It did not go well.
Next week: "Now you can play Skyrim on your Android phones via xCloud!"
Microsoft is serious about great content for its Xbox/Windows 10 platform.
The press note still caused some fear in me. Years ago (FASA?) such a move meant closure, since MS was not really in the gaming industry business content wise.
Outer Worlds, Fallout, and so on just differ by visuals and story, the general jist is all samey samey. No innovation. No just single series but across the estate. Nothings been as good as Fallout 3 & Skyrim, just repetitions and echoes of greatness.
Is this a good purchase for MS? Maybe, if it's for tech, IP, and bringing talent on board. Hopefully they'll add some originality in game play elements, not just reskinning.