The big win is distributed audio networks. For example an esports match might have play-by-play and commentary in 20 languages, in traditional sportscasting they fly those folks out on location. What they do for League of Legends (and a lot of international sportscasting) is use AoIP to send the stream back to their studio, multicast to commentator crews around the world, multicast back to the studio, multiplex into the simulcast, and broadcast out on their streaming platforms. (Also I'm recalling this info from a talk at an AES meeting from about 18 months ago so if anyone from Riot has better intel, please correct me!)
Onsite, it's not feasible to use miles of cable for analog signals (and it is miles, in large venues). Even with balanced connections you start getting noise problems after a few hundred feet. Digital conversion closer to the sources solves this issue, which means those DACs and ADCs need to be networked somehow. Building infrastructure for corporate networks onsite is a mostly solved problem with lots of cheap hardware available, so they just use that and place custom gear with the converters at the input/output locations. Not to mention if lighting is involved, noise can get really quite bad.
It's just all around more modular, cheaper at scale, effective, and foolproof than full analog.
There's also a whole bunch of less sexy use cases in corporate environments where a PA doesn't work at all.