> Who said buying pack of Pokemon cards wasn't gambling?
Me. A pack of Pokemon cards is a tangible investment. As are, as far as I understand them, "loot boxes." The trading value may be probabilistic, but it's not quite the same as making a financial bet as in the stock market, lottery, traditional casino "gambling"
It used to be that you'd get toys with McDonald's happy meals. I believe the toy you'd end up with was also a matter of probability. There was also a candy phenomenon in the late 90s/early 00s called the "Wonder Ball." The commercials, imploring you to consider "What's in the Wonder Ball?" Also probabilistic. I wouldn't say either of these examples is gambling.
At this point it seems appropriate to mention that it actually doesn't matter whether something qualifies is "gambling" or not. It matters only to the extent that in 2020 people are fixated on labeling things, as if the word we've crafted to describe something is itself meaningful. These words tend to be trendy and suitable for e-propagation on Twitter words like "incel" or "autistic." Or "That's gambling! #gambling-bad"
There are lots of dumb things people can invest in. And investing in dumb things has gotten easier. That doesn't mean every purchase with a probabilistic value on the market is gambling, or that "gambling bad" and "not-gambling good."
https://en.wikipedia.org/wiki/Happy_Meal
https://en.wikipedia.org/wiki/Wonder_Ball