The purpose would be to show that everything the gov't does is connected through incoming taxes and outgoing expenditures - and there are very tough choices when it comes to the direction of taxes.
Not my area but complications in visualizing flows dramatically increase when the flows criss cross. Even small budgets start looking like chaotic weaving.
Which I think is why we still have buildings full of accountants and analysts to make sense of what is going on even though lots of people have access to the data.
I think it should be a mandatory exercise for any politician - and voter.
The meeting I’m thinking of was the city council advocating extending a tax that was due to expire. They had a presentation deck full of the things they planned to use the money for. That’s all well and good, but when I raised my hand and asked what proportion of incoming revenue for the public works department and the overall city budget the tax currently made up... crickets.
No one there knew exactly how much public works was allocated, because the director of public works. They had the overall city budget numbers handy, but no one there had a breakdown by source, and no one knew where to find that information.
Now that I've left the games industry I still think about this tool often and how it might be useful for modeling load on a backend. Kind of waiting for an opportunity to try it out.
I see the value for game design, but also for lots of other system simulation (modelling load, as you said, among other things). I only tinker with game dev, but I can see myself using this tool on other projects too.
Thanks for sharing.
This is indeed an interesting tool, thanks for sharing.
(Or builds their own framework, IDK. I just want to build more complex systems by drawing on a canvas :)
if money < x, stay home (and you wouldn't meet new people and have an impact)
if money < y, walk instead of taking a bus (and you would get only so far, your reach is small)
if money < z, have no energy to do new things (your behavior would stay the same)
if energy < c, die
edit: adjustments
Someone ported https://en.wikipedia.org/wiki/World3 to it: https://insightmaker.com/insight/2531/My-World3
So you can do a lot with it. You can even do sensitivity analysis with it! The devs are super responsive, I made a feature request and they implemented it in a day.
1. When you start each circle
2. Length of the wires
It would be neat if actual numbers were shown and rates could be adjusted via a hard reset.
I was messing with a procrastination model in https://bit.ly/2ZPNXdo .. it seems if you are not feeling good and you procrastinate less, things improve over time. To test this, decrease the feel good and then decrease procrastination.
The model is really off since I can't specify units or connection weights. I was hoping the tool would be adequate enough to use as a kind of visualization or a kind of sandbox/lab to illustrate different regenerative processes. Might still work.