I hate traitor mechanics, and I'm not a big fan of the Android setting (Android itself I find not much fun) - but I found the mechanism in New Angeles acceptable. One player did indeed screw everybody else over, and it wasn't the most fun I've had in that amount of time, but I'd do it again some weekend I think.
The popular game I refuse to play is "Firefly: The Game". The friend who owns it says "Well it's flawed but it really captures the TV show". I hadn't enjoyed our first game of Firefly and hadn't seen the TV show, though I had seen the movie, so I watched the TV show. The next time I explained to him that he'd been correct. It exactly captures the TV show, in that the TV show's writer clearly doesn't understand that he's writing a story about the bad guys. Stories about bad guys can be fun. There don't even need to be good guys, there arguably aren't any good guys in "The Wire" for example - but the writer does need to be aware they're telling a story about bad guys. Firefly thinks these people are heroes. And so does the terrible board game.