I’m not exactly sticking up for Apple as much as I’m trying to demonstrate practical thresholds that would realistically limit this behavior. I don’t think Apple wants 100,000 upset customers let alone millions.
Hardware requirements for software is a decades old concept, and it’s true they deprecate and obsolete supported software and hardware on for older platforms, but it’s rare I’ve seen Apple taken a user hostile approach here within supported lifetimes though it has happened yes it is rare.
Their developer experience on the other hand does not see the same care and attention a lot (most even) of the time. That’s because, and I believe this strongly, Apple never wants 3rd party software to have platform influential power over them again, like Microsoft and Adobe did for decades. It’s sad but not unsurprising that their platforms can be very developer antagonistic if you don’t take their happy path (and sometimes even then). To them though, it doesn’t matter until it affects a large quadrant of the Apple consumer base and in some occasions yes not even then, but largely it’s the consumer who has the biggest voting block with Apple in terms of pressure on the platform, as I’ve watched it play it they never had a history particularly after the iPhone came out of having the best developer relations relative to say, Microsoft, who provides a very positive experience in comparison
It’s just not in their DNA because of the fear of having too powerful of vendors putting pressure on the platform that they otherwise control outright. When you look at their policies in this context they make a heck of a lot more sense (even if you don’t agree. I certainly do not always)