As a kid, I picked up a familiarity with history and geography that was miles ahead of my peers due to games like Total War and Close Combat, which aren’t sold as educational at all.
I think people innately want to learn whatever they need to know to accomplish their goals, and it’s way easier to give people goals and tools than it is to teach them about tools in the abstract.
Al Lowe, lead developer of the Larry series, probably also had some influence on my sense of humor (to this day I prefer grammar-level jokes to kicks-in-the-butt). These games were a great, intellectually twisted, multi-layered introduction to the world of adult people as well. :) Thank you, teacher!
1: https://en.wikipedia.org/wiki/Leisure_Suit_Larry_in_the_Land...
Learned English playing games in the early 90's
In any English test they ask me to put a phrase in passive form and I was like: the f* is that?
And most probably for maths/physics It would be funnier to do some angry birds with numbers than calculating the movement of a random body in a parabolic movement.
See this 2012 thread on a truly awesome algebra learning game, and this stays relevant to this day. To the best of my knowledge, it is still the best and fastest way to learn how to solve an equation for x. https://news.ycombinator.com/item?id=4188579
Paper: Zoran Popović. Achieving 96% Mastery at National Scale through Inspired Learning and Generative Adaptivity. Proceedings of the Second (2015) ACM Conference on Learning@ Scale, 2015. http://dl.acm.org/ft_gateway.cfm?id=2724684&ftid=1550376&dwn...
Post-test success as used in the paper you mentioned can be a misleading indicator if transfer to pen and paper was done improperly. As kids solving equations in a game are moving terms around by touch on a screen, they need to transfer that learning to pen and paper before being able to write a line by line solution. Failing to do this transfer would predictably lead to a poor post-test performance, without actually measuring properly how much algebra had been learned and understood.
Bingo. Both my parents are retired teachers, and both focused on high-risk student populations (my father at adolescent correctional facilities, and my mother with "troubled children that had learning disabilities at specialized facilities). Both with the freedom to implement alternative means of education as opposed to standardized public school curriculum.
They both found incredible success in teaching by focusing on a individual child's interests and goals. It's easy to do so in the context of parenting, but much more difficult in a school setting. Implementation of such an idea is beyond my pay grade, but I think there's promise in identifying goals/motivation and personalizing education.
> Bingo. Both my parents are retired teachers, and both focused on high-risk student populations (my father at adolescent correctional facilities, and my mother with "troubled children that had learning disabilities at specialized facilities). Both with the freedom to implement alternative means of education as opposed to standardized public school curriculum.
> They both found incredible success in teaching by focusing on a individual child's interests and goals. It's easy to do so in the context of parenting, but much more difficult in a school setting. Implementation of such an idea is beyond my pay grade, but I think there's promise in identifying goals/motivation and personalizing education.
I used to teach and had many kids tell me on their first day that they hated reading and _hated_ writing (with their parents echoing the same). I hold the notion that reading is almost like an automatic process once learned—put a cereal box on the table during dinner and you almost can't avoid reading it. People _want_ to read. Aligning the material with the kid's interests is the surest way to progress. Couple that with writing prompts that are in the same genre and even the parents wouldn't believe that this child who is suddenly consuming a book a week is their own.
What if I told you that (morpheus.jpg) this has been common knowledge in pedagogical research for over half a century now, and that pretty much all attempts of reforming education in the light of that simple fact have failed :(
We're homeschooling our kids and we track their progress compared to the public school curriculum closely, and we do remarkably little that looks like formal education. The kids are easily on schedule with everything, a year or more ahead of the curriculum benchmarks, but people see what we do, and then ask when we're going to start teaching them stuff.
I rather agree with the quoted statement. I think that, if it is truly that simple fact which has failed, then it is because 'their goals' are in fact put upon them, not innately 'their goals'.* Students will of course not innately want to learn whatever they need to know to pass the exam. But they want to learn whatever they need to know to beat their friends in Fortnite.
I think more generally the problem is that pedagogy, as in _instruction_, is fundamentally at odds with _agency_ (which is what games excel at giving people). (Imagine playing a game that would explain to you how to play it at every step of the way. How fun would that be?) It's comes down to control. Who should have it: the teacher, or the student? No classroom setting would ever allow giving _all control_ over to students. Yet, that is what games do. And the wonders that it creates.. The control gives players a really _empowering_ feeling of agency and self-determination. Pedagogy, and instruction, is often more paternalistic / patronizing in its core, since it assumes "You can't do this, let me show you". Games say: "Let's see if you can do this!"
* - Education is a way of enforcing society's goals upon the individual (to create "citizens", ideally, but to create "workers", practically), and the individual adapts to it to the extent it helps him later in life, to the level he/she has aspirations and manages to forgo instant gratification.