The way I read what he said he seems more interested by having his work matter and influence the final game than immediate monetary reward.
Given what I keep hearing about the working conditions in the videogame industry it seems like most videogame devs are in it because they like making games and want the reward of telling people "see this cool game everybody plays? Well I made (some) of that!". Otherwise with their skillset they'd probably have no trouble finding work in an other branch of the software industry that'd have better compensation and working conditions, if a lot less cool to explain during parties.