It's sort of starting to make the transition between a pile of ideas and an actually useful tool at the moment. The whole idea is to be a vector editing application that works more like a bitmap tool when it comes to painting, so there's a flood-fill tool and a way to build up paths just by drawing on the canvas rather than having to manually mess around with control points.
The way I built the UI is unique too I think. Choices for UI librarys for Rust were quite limited when I started so I built it to be easy to move to different libraries. I don't think there's any other UI library in existence that is as seamless for switching between platforms (or which can turn from a native app to a web app with a compiler flag without resorting to something like Electron)