Apparently Quest sales figures aren't public, but I see estimates that they sold a million units last year. Nintendo sold that many Switches last month. And the month before that. And the month before that. (And in December it was something like 5 million/month.)
However much niche users enjoy it, I have a hard time seeing how they'll sustain enough of a developer ecosystem to keep them entertained. High end sound equipment can draft off of every music player in the world for content. But good VR is very much VR-specific.