> They spend insane amounts of attention and manpower on the fine details.
no, they do not. they do on a very focused subset of what they feel the details should be, but they do not broadly apply this attention to fine detail across the entirety of a game. there are always very harsh transitions from "wow, look at this detail" to "what, how did this even make it into the game?" that really stand out.
there is something with every game beyond being considered a feature request that can only be attributed to either laziness or stubbornness or both.