In addition to pjmlp's list, Steam is pushing toward this for Linux games (and one could argue that Steam has
been this for as long as it's been available on Linux, given that it maintains its own runtime specifically so that games don't have to take distro-specific quirks into account).
Beyond containers / isolated runtime environments, the parent comment is correct about games (specifically of the console variety) being historically nearly-always statically-linked never-updated monoliths (which is how I interpreted that comment). "Patching" a game after-the-fact was effectively unheard of until around the time of the PS3 / Xbox 360 / Wii (when Internet connectivity became more of a norm for game consoles), with the sole exception of perhaps releasing a new edition of it entirely (which would have little to no impact on the copies already sold).