We're back to upside and downside risk. If you want "flexibility", you have to offer more. The US west coast startup culture has done OK at giving staff a share of the potential upside. The games industry, on the other hand, is notorious for even successful games resulting in studio closures, and employees exposing themselves to the risks of crunch time being rewarded with layoffs.
I know the ideal libertarian corporate structure has a single CEO making a huge salary controlling a vast collection of precariat workers who are paid the bare minimum to avoid them becoming homeless, or slightly less, but this is .. unpopular with everyone else.