This is something important to know before choosing a GC-based language for a task like this. I don't think "generating more garbage" would help, the problem is the scan is slow.
If Discord was forced to do this in pure Go, there is a solution, which is basically to allocate a []byte or a set of []bytes, and then treat it as expanse of memory yourself, managing hashing, etc., basically, doing manual arena allocation yourself. GC would drop to basically zero in that case because the GC would only see the []byte slices, not all the contents as individual objects. You'll see this technique used in GC'd languages, including Java.
But it's tricky code. At that point you've shucked off all the conveniences and features of modern languages and in terms of memory safety within the context of the byte expanses, you're writing in assembler. (You can't escape those arrays, which is still nice, but hardly the only possible issue.)
Which is, of course, where Rust comes in. The tricky code you'd be writing in Go/Java/other GC'd language with tons of tricky bugs, you end up writing with compiler support and built-in static checking in Rust.
I would imagine the Discord team evaluated the option of just grabbing some byte arrays and going to town, but it's fairly scary code to write. There are just too many ways to even describe for such code to end up having a 0.00001% bug that will result in something like the entire data structure getting intermittently trashed every six days on average or something, virtually impossible to pick up in testing and possibly even escaping canary deploys.
Probably some other languages have libraries that could support this use case. I know Go doesn't ship with one and at first guess, I wouldn't expect to find one for Go, or one I would expect to stand up at this scale. Besides, honestly, at feature-set maturity limit for such a library, you just end up with "a non-GC'd inner platform" for your GC'd language, and may well be better off getting a real non-GC'd platform that isn't an inner platform [1]. I've learned to really hate inner platforms.
By contrast... I'd bet this is fairly "boring" Rust code, and way, way less scary to deploy.