1. iOS heavily deemphasizes the concept of a filesystem. So when I download something, what I'm really doing is "sharing" that media with another app.
2. I associate iOS's box-and-arrow icon with more than just "sharing". This player doesn't have an icon, you literally have to click text that reads "share".
It's perfectly possible the people who designed this player thought they were referencing iOS, but IMO they very much missed the mark. (Not to imply that iOS's method is particularly good UX either!)
What do you mean by “audio engineers are tied to apple”?
I haven't used MacOS/OSX in a couple years, but at least back then it was in my opinion by miles the best out of the box experience for audio related things.
E.g it took me hours on Windows 10 to have a basic setup with reliably low latency, without clicks, noises, dropouts and generally getting the OS out of my way (e.g. automatic rebooting for updates is kinda suboptimal if you plan to use your laptop for live music). Never had anywhere near the same level of issues on macs.
Sure you can make it work on Windows or Linux, but if this were my main job, I'd need very specific reasons or strong personal os preferences outside audio to not pick an Apple.
Voilà.
That relationship and trust has soured considerably since then, but until there's a new "Apple" in town for audio folks, I don't invision ship-hopping for quite a while. It is an utter disgrace getting Windows 10 to work well as a studio PC, and most audio engineers simply won't or can't use the vastly superior FOSS pro audio software out there today.