That semi-automatic pick and place was neat.
Edit: found it... [2] tl;dr: MOS's advancements resulted in IC production success rates of 70% or more, and were markedly worse before (lows of a 30% success rate would still be considered profitable or successful).
[1]: https://news.ycombinator.com/item?id=21847718
[2]: https://en.wikipedia.org/wiki/MOS_Technology#Mask_fixing
If memory serves, it was a little of column A, and a little of column B.
I mean, an arcade board is pretty big, but the parts density is also pretty low.
> Players want detail, movement, three dimensional effects, color & color changes, unexpected events, faster games with more realistic & dynamic sound
Good basic principles for any game developer, from the 1980s to the 2020s