Still, long compile cycles are my kryptonite... 0 productivity. Horrible. Back when I was doing java, I patched hibernate to serialize and deserialize the generated code, so startuptimes would be lowered with about 80%.
My setup back then used hot code replacement, but so many people would just simply wait 1-3minutes for every single change...
In comparison, CRT headers (when compiled as C, not as C++, as in that case additional C++ bloat is added) are usually a few dozen to a few hundred lines of simple declaration code. Compared to C++, it's very hard to make a C project compile slowly.
C++ does not have a BDFL like other languages, C++ evolution is governed by a committee. In other words, Stroustrup himself needs to submit any changes he wants to the committee and there is a vote ...
C++20 modules should partially solve the header processing problem, but it will take years until it will become widespread in big companies.
A very educational experience!