Until now I tried to measure exactly and get every parameter right and document everything correctly, with this I could just simulate everything if I get decent measurements for my parameter once.
Most computer simulations aren't. That doesn't mean they aren't accurate enough for some real world applications anyways. Take the fluid simulation in blender for example: It was designed for visual effects, not for sea defence simulations. It works really quite nicely for both however.
I'm glad I misread anyway because the video was very impressive!
[1] https://www.reddit.com/r/Showerthoughts/comments/e0omqn/duri...
Our 3D animations increasingly become photorealistic as we have more compute and better algorithms.
Mind blown.
it may be accurate for most of their models, but what about the middle of the marshmallow? it's liquid, but it's not water, is it?